Education |
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2002–2006 |
Rutgers University, Camden NJ BA in Art/Animation Emphasis, with honors |
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Software Proficiency: • Softimage/XSI, Pixologic Zbrush • Digital Fusion, Adobe Premiere Pro • Adobe Photoshop, Adobe Illustrator • 2d3 Boujou |
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May 2006 |
Inductee: Athenaeum Honor Society, College of Arts and Sciences, Rutgers Camden |
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Work Experience |
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January 2009 – Current |
Spontaneous, New York, NY CG Artist Provide generalist work including modeling, texturing, lighting, animating, compositing, and tracking on a variety of projects on a full-time basis. |
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August 2008 – January 2009 |
Spontaneous, New York, NY CG Intern Worked on modeling, texturing, tracking and scene layout for several commercials. |
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March 2008 |
Semerad VFX (Formerly Quietman Inc.), New York, NY Freelance CG Artist Tracked 3D objects onto live-action footage. Set up scenes for rendering. |
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July 2006–March 2008 |
High Adventure Game Designs, Inc. , Philadelphia PA Technical Animator (Tahana: Out of Ruin) Responsible for building character rigs, animating, and preparing the animations for export into the game engine. |
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Achievements |
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May 2006 |
Exhibited Original Animation Short, “Let’s Bowl” Rutgers Camden Senior Thesis Show “Identity”, Camden NJ |
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April 2006 |
Artwork printed in “Matter” art book, Rutgers University, Camden NJ |
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December 2005 |
Attended and completed the Softimage/XSI Advanced Technical Training Seminar course, New York NY |
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November 2005 |
Exhibited in “From Generation to Generation New Art” Rutgers Camden Student/Faculty/Alumni show, Markheim Art Center, Haddonfield NJ |
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