Education

2002–2006
Rutgers University, Camden NJ
BA in Art/Animation Emphasis, with honors

Software Proficiency:
• Softimage/XSI, Pixologic Zbrush
• Digital Fusion, Adobe Premiere Pro
• Adobe Photoshop, Adobe Illustrator
• 2d3 Boujou

May 2006
Inductee: Athenaeum Honor Society, College of Arts and Sciences, Rutgers Camden

Work Experience

January 2009 Current
Spontaneous, New York, NY
CG Artist
Provide generalist work including modeling, texturing, lighting, animating, compositing, and tracking on a variety of projects on a full-time basis.

August 2008 January 2009
Spontaneous, New York, NY
CG Intern
Worked on modeling, texturing, tracking and scene layout for several commercials.

March 2008
Semerad VFX (Formerly Quietman Inc.), New York, NY
Freelance CG Artist
Tracked 3D objects onto live-action footage. Set up scenes for rendering.

July 2006–March 2008
High Adventure Game Designs, Inc. , Philadelphia PA
Technical Animator (Tahana: Out of Ruin)
Responsible for building character rigs, animating, and preparing the animations for export into the game engine.

Achievements

May 2006
Exhibited Original Animation Short, “Let’s Bowl”
Rutgers Camden Senior Thesis Show “Identity”, Camden NJ

April 2006
Artwork printed in “Matter” art book, Rutgers University, Camden NJ

December 2005
Attended and completed the Softimage/XSI Advanced Technical Training Seminar course, New York NY

November 2005
Exhibited in “From Generation to Generation New Art”
Rutgers Camden Student/Faculty/Alumni show, Markheim Art Center, Haddonfield NJ

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